Unity
  • NatML for Unity
  • Preliminaries
    • Getting Started
    • Requirements
  • Workflows
    • Core Concepts
    • Fetching Models
    • Using Predictors
  • Authoring
    • Creating Predictors
    • Distributing Predictors
  • API Reference
    • IMLPredictor
    • MLModel
      • MLEdgeModel
        • Configuration
      • MLCloudModel
    • MLFeature
      • MLArrayFeature
      • MLImageFeature
      • MLStringFeature
      • MLAudioFeature
      • MLVideoFeature
      • MLDepthFeature
      • MLXRCpuDepthFeature
    • MLFeatureType
      • MLArrayType
      • MLAudioType
      • MLImageType
      • MLVideoType
      • MLStringType
    • MLPredictorExtensions
  • Integrations
    • Media Devices
    • Augmented Reality
    • Video Recording
  • Insiders
    • Changelog
    • Open Source
    • GitHub
    • Discord
    • Blog
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  1. Preliminaries

Requirements

Write Once, Deploy Everywhere

NatML is a cross-platform API, allowing you to write code once and deploy on several different platforms and devices. This saves tons of time in development effort. NatML currently supports the following platforms:

  • Android API level 24+ (Android Nougat or newer)

  • iOS 13+

  • macOS 10.15+ (Apple Silicon and Intel)

  • Windows 10+ (64-bit)

  • WebGL:

    • Chrome 91+

    • Firefox 90+

NatML requires Unity 2022.3+

On Windows, make sure to install the latest Microsoft C++ Redistributable.

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Last updated 1 year ago

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