MLDepthFeature
abstract class NatML.Features.MLDepthFeature : MLFeature
This feature is used to provide depth data to predictors that require such data. Implementers can derive from this class and provide custom logic for sampling depth given a pixel location.
Creating the Feature
/// <summary>
/// Initialize the depth feature with the depth map dimensions.
/// </summary>
/// <param name="width">Depth map width.</param>
/// <param name="height">Depth map height.</param>
protected MLDepthFeature (int width, int height);The depth feature is constructed by specifying the feature size. The data type is assumed to be float32. If the data type is different, the full feature type can be specified instead:
/// <summary>
/// Initialize the depth feature with the depth map feature type.
/// </summary>
/// <param name="type">Depth map feature type.</param>
protected MLDepthFeature (MLImageType type);Inspecting the Feature
The depth feature exposes its underlying type, along with convenience properties for inspecting the aforementioned type.
Feature Type
Refer to the Inspecting the Feature section of the MLFeature class for more information.
Depth Map Width
The depth feature provides this convenience property for accessing the width of the feature type.
Depth Map Height
The depth feature provides this convenience property for accessing the height of the feature type.
Sampling Pixel Depth
The depth feature defines the Sample method for sampling the depth at a given normalized viewport coordinate.
The depth unit is assumed to be in meters, except defined otherwise by implementations.
Projecting to 3D Space
The depth feature defines the ViewportToWorldPoint for projecting a normalized 2D viewport point into 3D space using its underlying depth data.
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