Configuration
class MLEdgeModel.Configuration
The Configuration type provides the ability to customize how edge models are created and executed on the local device.
Creating the Model Configuration
/// <summary>
/// Create a configuration
/// </summary>
Configuration ();The Configuration defines a trivial constructor.
Specifying the Compute Target
/// <summary>
/// Specify the compute target used for model predictions.
/// </summary>
ComputeTarget computeTarget { get; set; }The computeTarget is used to specify the compute target that will be used to accelerate model predictions:
Compute Target
/// <summary>
/// Compute target used for model predictions.
/// </summary>
enum ComputeTarget : int {
/// <summary>
/// Use the default compute target for the given platform.
/// </summary>
Default = 0,
/// <summary>
/// Use the CPU.
/// </summary>
CPU = 1 << 0,
/// <summary>
/// Use the GPU.
/// </summary>
GPU = 1 << 1,
/// <summary>
/// Use the neural processing unit.
/// </summary>
NPU = 1 << 2,
/// <summary>
/// Use all available compute targets including the CPU, GPU, and neural processing units.
/// </summary>
All = CPU | GPU | NPU,
}Specifying the Compute Device
On systems with multiple GPU's, the model data allows for specifying the preferred compute device for accelerating model predictions.
The computeDevice is exposed as an opaque pointer to a platform-specific type:
On iOS and macOS, this pointer is an
id<MTLDevice>.On Windows, this pointer is an
ID3D12Device.
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