Beyond Unity
Record Everything Everywhere
Even though NatCorder is built primarily for Unity Engine, the API is designed so that it can be used from a variety of environments. See Architecture for more details.
NatCorder is natively implemented using a simple C interface. It uses a single unified header, NatCorder.h, which can be used as an entry-point into the platform-specific implementations. In fact, .NET front-end links against the methods defined in the unified header.
NatCorder can be used from any development environment that supports invoking C code. This includes native iOS, Android, macOS, and Windows environments. This also includes cross-platform development environments like Unreal Engine, Xamarin, Cocos2D, and so on.
There are currently no integration examples for these environments, so make sure to reach out and we can develop!
Last modified 1yr ago
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